Monster Hunter Rise: Sunbreak Explains the new movement of Lance-Overwhelming defense power, what is the master rank!

Do you guys use Lance! At first glance, lances tend to give the impression of being plain or monotonous, but the lances of Monster Hunter Rise: Sunbreak are insanely interesting.

Therefore, this time, I will explain the replacement technique of Lance and the iron bug thread technique newly added from Sunbreak!

◆ More flexible movement with the new replacement technique Shield Tackle!

The first thing I would like to introduce is the Shield Tackle that you can learn with MR1. This is a selection system with the existing technique Guard Dash.

Like the guard dash, the shield tackle is an action that moves forward while guarding, but it has the great advantage of not consuming stamina. It is a nice specification for a lance that consumes stamina, and stamina will recover naturally even while using the shield tackle. Therefore, it can be easily incorporated into the movement during battle.

Everything

Next is flexibility of movement. The guard dash was a movement with the shield held in front, but the shield tackle can freely change the direction of the body when activated. In the scene where a monster wraps around behind while guarding, you can use the shield tackle to immediately prevent a backward attack. It is especially effective for monsters whose standing position changes frequently, such as Mel Zena and Nargakuruga.

And finally, there are many tricks that can be derived. With guard dash, it can only be derived from dive thrust and shield attack, but with shield tackle, it is derived from upper thrust I, so it can be connected to the thrust combo as it is, or it can also be derived from the squeeze loop such as stab → stab → squeeze. You can increase your options during battle.

On the other hand, the disadvantages are that the movement distance is very short compared to the set of Guard Dash + Dive Thrust, and it is not possible to move left and right or backward while guarding in front. In particular, the guard dash to the rear is an action that can safely keep a distance from the monster, so you can use it properly such as guard dash if you want to make a solid turn, and shield tackle if you want to attack more flexibly . that's right.

◆ Overwhelming avoidance speed! Let's get through the pinch with Natsujutsu

Next, I would like to introduce the iron bug thread techniques that can be learned with MR4. First of all, I would like to introduce the avoidance action Norijutsu .

The rough image of Shojutsu is similar to Sho-shoke and Sho-mushi passive. This action, which immediately delivers the sword even when the sword is pulled out and avoids it greatly backward, is a selection formula with Duel Vine.

From the master rank, the attack of monsters is fierce, and even if you have a big shield that you are proud of, you can scrape HP from the top of the guard. I noticed that my HP had decreased, but I don't know when to leave the monster... should be a situation that is especially likely to occur with first-time monsters. At such times, the art of slaughter will shine greatly.

While completely covering the slow sword delivery speed and slow movement that are the drawbacks of Lance, you can safely regain your posture by securing a large distance from the monster. It is also convenient to activate it backwards and close the distance at once!

There is a judgment of avoidance at the time of activation, and it will be in the same state as when using Shoot in the air, so it is possible to connect to avoidance in the air as it is.

◆ Recommended for beginners in Lance! Constant ignition power ascension thrust

Lastly, I would like to introduce the iron bug thread technique Ascension Thrust that can also be learned with MR4. It is an attack similar to the technique of manipulating insects, Dragon, and there is a multi-stage hit judgment for the thrust during the dive. It is less effective against medium-sized monsters such as the Fang Beast, but it is effective because it can aim at attacks even during flight.

The action is a replacement in the same frame as flowing thrust and anchor rage, and this frame can be said to be an important frame that determines the direction of Lance's play style . Ryutentsutsu is also very powerful, but there are many parts that require getting used to the operation of continuing to hit the attack, so if you are a lance beginner who wants to use Lance for the time being, start with this Ascension thrust. It looks good to see.

Also, there is no guard counter judgment for the Ascension Thrust motion, so you need to be a little careful. In combination with Just Guard, you can reduce the chance by using the ascension thrust as a counter immediately after handling the opponent's attack.

◆ Infinite potential! Introducing the author's change organization

So far, we have introduced the new actions of Sunbreak, but there are many that can be used, and the options for lance replacement techniques are very wide!

The above-mentioned flowing thrust or anchor rage axis can be switched during the battle by changing the speed, so it seems that various possibilities can be explored. As an example, I will introduce the replacement technique organization that I am using!

First of all, the basic organization. The main focus is on guards, and the multiplayer is designed with an awareness of not dying. The Duel Vine, which has undergone a powerful adjustment of Mushi consumption 1, greatly improved guard performance, is still attractive, and it perfectly accepts heavy attacks.

The Dive Thrust has also undergone a significant upward revision of its power, so this is also combined with the Guard Dash that emphasizes stability. It is also great that you can play with the same usability as when you were in Monster Hunter Rise, centered on the drifting thrust.

The book of change of sword [Ao] is organized to be used when you are likely to aim for a chance, such as when you are down! The Shield Tackle and Pump Nagibuki loops still have high firepower, and when they go down, they are actively aiming for this combo. Anchor Rage is also powerful, and if you get a buff at the counter, you can return to the formation of [Zhu] and so on.

In addition, it is the lance of Sunbreak that I feel that any action can be selected such as the formation of Just Guard + Ascension Thrust is made, and it is interesting. Is.

In this Sunbreak, the firepower of the basic attack has also been raised, and the lance is finished with perfect performance! !! Please experience the exhilaration of overwhelming defense and the accurate counter!

Have a good hunter life!

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