Celebrating One Year of Dying Light 2 Stay Human: How Techland Reached 30 Million Sales and Counting

Tech land begins the year with the celebration of the Dying Light Games. Perishing Light and Dying Light 2 Stay Human being had a terrific start to the brand-new year and have now sold 30 million systems. The numbers increase continuously each month. But that's not the only reason to commemorate. Tech land celebrates the one-year anniversary of the very popular zombie game from 2022, Perishing Light 2 Stay Human Being. Tech land has planned an abundance of surprises and updates for the community. The team continues to show its steadfast commitment to create extraordinary experiences for the end of the world around the world-we do not stop here and will likewise support the game with terrific content in the coming years, says Adrian Ciszewski, Chief Creative Officer.

These outstanding numbers speak for themselves and validate the success of the Dying Light series. We could only attain the success thanks to our great neighborhood. At this moment I wish to thank you once again for the excellent support. We have ambitious strategies not just to support the video game and establish, however also to expand it to other media, says Oleg Klapovskiy, Chief Publishing Officer. Has anyone said cake? The cake was regrettably a lie. What is not a lie: The end of the video game could now look forward to a 50 % discount rate for Dying Light 2 Stay Human. The discount rate duration stretches through the anniversary events and with the cash conserved you can buy a cake! Classic delicacies! The end of the video game, who have both Dying Light and Dying Light 2 Stay Human, can eagerly anticipate some specials. This includes the special Crane Package and a variety of other gifts. Further info is readily available at: techlandgg.com/first-anniversary. That's not all. Completion of the game, seeing the streamers who take part in the project, have the opportunity to get one or the other nostalgic victim through Twitch drops up until February 7th. The next actions Tech land begins the year with a terrific success and interesting anniversary and for this event Tech land releases functions and lifestyle enhancements for Dying Light 2 Stay Human, consisting of neighborhood update # 2, cross-gen and legendary levels. With these important updates that are currently planned for Perishing Light 2, fans may be wondering what is planned for the video game in the coming year. Tech land has actually established a brand-new roadmap and will further work out to prepare for 2023 as part of the 5-year engagement for the video game. Toggle Content (Click to Open). Community Update # 2 (1.9.0). Its gonna Be Let Await Today! Gain New Passive Able and Development Faster Than Ever Before, Even When You Believe You've Reached the End. See What Your Efficient In and Take Your Video game to the next level! PC |. Xbox |. PS. Its gonna Be Let Wait On Today! Gain New Passive Able and Progress Faster Than Ever Before, Even When You Think You've Reached the End. See What Your Efficient In and Take Your Game to the next level! Cross-gen for Xbox and PlayStation is here. Ready to Check Out the City with your good friends? With cross-gen for Xbox & PlayStation, You Can Now Coordinate With Fellow Survivors on Different Generations of Consoles! Team up and have fun! Rag doll's physics and AI response enhancements. We've upgraded your experience to include the brand-new, better rag doll animations, physics and AI responses. Contaminated Now Been More practical upon Taking Damage. Equip Yourself with the Best Tools, and Have A Look At Thesis Enhancements Yourself! --- New Rag doll code that more practical applied the forces of the hits. --- Altered A Number of Animation-based Hit Responses to Rag dolls. --- New Rag doll Presets Modification the Hit Reactions of Human-Sized Enemies. --- Changes to AI Habits Around the Ledges of Structures. Dynamic Competitions Are Back. Trying To Find Something New to Spice Up Your Online Experience? Have a look at a traditional function from Dying Light-Dynamic Competitions! IT Will Offer You The Adventure of Taking On Something Unexpected!

--- UI. ○ Added a mission marker for Portrait of a Hangover. ○ Included an extra seventh health bar segment for healthy gamers with over 600 HP. ○ Added a tooltip to the map icon for the supplier at Carnage Hall. ○ Included a tooltip to the map icon for Severus at Carnage Hall. ○ The camouflage icon won't be replaced any longer by other status icons. ○ Clarified quest objectives in The Master. ○ Quick Travel tip will now be properly contributed to the Hints Menu. ○ The order of icons for mod weapons is no longer different in various parts of UI. ○ The Quest Update text overlapping the health bar is repaired. ○ Improved loading times of Messages of the Day in the main menu. ○ Players can now quickly switch accessories and Night runner tools in the Quick Slot.

Video game Update. On top of the changes in the very first part of the upgrade notes, we've executed other repairs! Inspect them out in the full list listed below:. --- Co-op.

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○ Any player can now utilize the hosts Night runner Tools during a co-op session, despite personal progression in single gamer. ○ Added respawn ability-- spawns 45 seconds after death near another player. If one completes it, ○ Obstacles ought to now end for all the gamers. When swinging, ○ Ropes will look not warped and natural. ○ Reduced neck sturdiness for lower-tier enemies-- takedowns will work correctly. ○ Changed UI placement of the details about the celebration. ○ Doors in X13 will open appropriately for the players in the co-op session. ○ Repaired concern with gamers respawn in X13. ○ Fixed immunity exploit after consistently healing. No more god mode. ○ Repaired jittering of the players design while in hiding/vents. ○ Improved UI regarding gamers in requirement of a revived. ○ The list of games found in the online menu will auto-refresh after a failed signing up with effort. ○ Repaired uncommon concern with flashlight staying switched on during Aides flashbacks. ○ Repaired uncommon visual issues with Armed force Containers opening and closing repeatedly. ○ Repaired TPP animations issue for gamers utilizing baseball bats. ○ Bloody Ties--- fixed matchmaking issues despite owning said story DLC. ○ Bloody Ties-- set concern of music not betting all gamers in Rush and Carnage difficulties. ○ Bloody Ties-- gamers now don't require waiting on other players in defining moments throughout timed series. ○ Bloody Ties-- player looks more natural when opening the safes. Once the host finishes, ○ Bloody Ties-- Rush difficulties will end for everybody. ○ Bloody Ties-- goals for Spectacles now update appropriately in UI for all gamers in co-op. ○ Fixed TPP animation of attaching a power cable to the generator.

○ Improved co-op widgets of other gamers-- consisting of status icons (poisoned, burned, and so on). ○ Player no longer loses the ability to attack from a turret after a triggered cutscene. ○ Lets Waltz-- rope changed with monkey bar to prevent gamers from falling to death and obstructing the missions progress. ○ Teleport to the host reduced from 10s to 3s. ○ Increased bleeding-out time from 20s to 40s-- now you have additional time to assist your fallen pals! ○ The gamer recovery his moving buddy won't get dragged down anymore-- simply put, recovery is stopped if the patient flee. ○ Veronika Mission-- fixed concern of one invisible NPC for each player in the session. ○ Fixed uncommon incidents of the hosts trouble going back to Regular when other gamers would leave the video game. ○ When utilizing the controller, restoring other gamers won't inadvertently consume other consumables outside the med kit chosen in the product wheel.

--- Technical. ○ The video game will no longer use DRM defense. ○ PC only-- addressed the concern of the darker photo on specific setups after among the last spots. When holding the scroll wheel on the mouse, ○ PC only-- the Carnage Manila guard no longer displays twice. ○ PS5 just-- Bloody Ties will now load effectively when introduced from the Resume Activity tab. ○ Heart beat sound won't be audible any longer if the gamer muted all audio in the games settings. ○ Increased variation of ferns models in the city. ○ Background music for the Cathedral quest no longer audible everywhere upon tracking the quest. ○ Repaired graphical issue of fog or smoke appearing underwater. ○ Fixed visual problems of structures geometry showing dark spaces in the range. ○ Repaired problem with menu background shaking due to in-game explosions. ○ Fixed rare instances of players falling through the elevators floor. ○ Improved quality of VFX/particle impacts. ○ SFX are now audible for the weapons blast mod surge. ○ Enhanced shooting animation for crossbows. ○ Repaired the issue of missing VO lines. ○ Repaired lack of battle music while fighting in GRE Anomalies. ○ Repaired unusual instances of missing out on audio after previewing an attire in the stash. ○ Fixed TPP animations for obstructing with Carnage Manila while holding 2h weapon. ○ Fixes to far-off NPCs occasionally stuck in their animation. ○ Enhanced lightning consistency in the game. When burning Biters, ○ UV Flashlight-- increased audio intensity. ○ Furniture and other properties relocated a couple of places to mitigate clipping anomalies. ○ Increased rendering range for volumetric fog and lights. ○ Higher resolution for the sky. ○ Increased variety of things casting shadows. ○ Enhanced transition for LOD of trees. ○ General CPU, GPU, and DirectX 12 efficiency optimizations. ○ Improvements to memory usage and efficiency in longer play sessions. ○ PC just-- the disappearance of the FSR 2.0 choice on particular setups has actually been resolved. ○ Fixes to Real Night runner Accomplishment completion. Please note there might be a need to redo one of the Night runner Trials. ○ Enhanced Loss on the Highway leading to X13.

--- Gameplay. ○ Resolved the concern of gamers being unable to craft lock picks in spite of the free space. ○ Barb wires around Huntress camp will now cause damage-- beware! ○ Crossbow now has limited ammo in Harper's Elite Mission. ○ Kick attacks are now a little much faster and more effective. ○ Harming friendly NPCs won't count any longer toward the King of the Hill goal.

Emphasizes. This upgrade brings a variety of significant modifications that will impact gameplay. Let's take an appearance at some highlights in this upgrade. --- Gamers can now experience more immersive and frightening audio throughout the night chases. --- Cutscenes can be avoided by holding down the dedicated button. When hit with a weapon utilizing fire or electric mods, --- Hazmat Biters won't explode quickly. --- Gamers can now identify any quantity of crafted items-- not just one or all. --- Gamers can now quickly kill grabbing Biters with the Stab Ability upgrade. --- Uncommon Trophies will now drop more frequently from Infected. --- Newly added clothing-- Pilgrim Clothing-- approved at the beginning of the video game. --- Ability to dodge when looking up. --- Better world textures-- picked floors, surface areas, and walls. --- Lowered Biter-grabbing frequency. --- New 1-handed axe animations-- and were not stopping with animations improvements there!

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